WebFeb 20, 2024 · When using the element or the Canvas API, rendering, animation, and user interaction usually happen on the main execution thread of a web … WebJun 16, 2013 · 3 Answers. According to the Emscripten documentation you can use SDL with C++ to get at the canvas when you generate Javascript. The SDL conversion is implemented in native canvas calls. From my understanding, SDL initialized with SDL_SWSURFACE will created a "2d" context rather than a "webgl"/"experimental …
HTMLCanvasElement.transferControlToOffscreen () - Web APIs
WebJan 4, 2024 · emcc with-glue.c -O3 -s WASM=1 -s USE_SDL=2 -o with-glue.html. The first time you run this command, Emscripten is going to download and build the SDL2 library. It could take several minutes to complete this, but you’ll only need to wait once. Emscripten caches the library so subsequent builds will be much faster. WebFeb 20, 2024 · When using the element or the Canvas API, rendering, animation, and user interaction usually happen on the main execution thread of a web application.The computation relating to canvas animations and rendering can have a significant impact on application performance. The OffscreenCanvas interface provides a canvas that can be … creative depot blog
Emscripten - C++ with pure html5 canvas support (not WebGL)
WebFeb 6, 2024 · The OffscreenCanvas API currently has no available mechanism for running animations in a way that is synchronized with the display. We basically need something to fulfill the role of requestAnimationFrame that can be used in workers. It cannot be as simple as exposing requestAnimationFrame in workers because the processing model of rAF is … WebFeb 22, 2024 · On the C++ side, display management code needs to know the initial size of the WebGL canvas, and it needs to keep track of size changes (usually caused by the user resizing the window): Emscripten has the function emscripten_get_element_css_size () to query the width and height of a named HTML element. I’m calling this first to get the ... WebDec 21, 2024 · Emscripten threads and custom web workers. I wrote an app to process gcode files in C/C++ compiled using emscripten. File parsing and processing is done in std::threads. Displaying in webgl is done using Threejs on main browser thread. Now, I need to do offscreen canvas with threejs in a web worker so I can speedup display. creative depot stempel weihnachten